A. Calderon and M. Ruiz, A systematic literature review on serious games evaluation: An application to software project management, Computers & Education, vol.87, pp.396-422, 2015.

M. Csikszentmihalyi, Flow: The psychology of optimal experience, 1990.

L. Daniel, C. Olfa, and B. Imed, Retour d'experience sur l'insertion d'un serious game dans l'apprentissage des systemes d'information. Ingenierie des Systemes d'Information, vol.20, pp.11-36, 2015.

B. Social, Business and Industrial Engineering, vol.11, pp.405-413

S. D. Freitas, S. Arnab, K. Kiili, and T. Lainema, Flow framework for analyzing the quality of educational games, Entertainment Computing, vol.5, issue.4, pp.367-377, 2014.

S. Hidi and A. Renninger, The four-phase model of interest development, Educational Psychologist, vol.41, issue.2, pp.111-127, 2006.

A. Julian, Du Jeu video au Serious Game: approches culturelle, pragmatique et formelle, 2007.

S. Karim, Adaptation dynamique des Environnements Informatiques pour l'Apprentissage Humain, 2014.

J. Keller, Motivational Design for Learning and Performance: The ARCS Model Approach, 2010.

D. Lotfi, Contribution de la motivation dans les jeux serieux, 2013.

A. Martens and W. Mueller, Gamification-a structured analysis, IEEE 16th International Conference on Advanced Learning Technologies, pp.138-142, 2016.

M. Muratet, A. Yessad, and T. Carron, Framework for learner assessment in learning games, 11th European Conference on Technology Enhanced Learning, 2016.
URL : https://hal.archives-ouvertes.fr/hal-01359636

M. Ochs, N. Sabouret, C. , and V. , Simulation de la dynamique des emotions et des relations sociales de personnages virtuels, Revue des Sciences et Technologies de l'Information, vol.23, pp.327-357, 2009.
URL : https://hal.archives-ouvertes.fr/hal-01169848

M. A. Oulhaci, Evaluation individuelle et collective dans les jeux serieux collaboratifs: Application a la gestion de crise, 2014.

R. St-pierre, Des jeux video pour l'apprentissage? facteurs de motivation et de jouabilite issus du game design, DistanceS, vol.12, issue.1, pp.4-26, 2010.

P. Thomas, J. Labat, M. Muratet, Y. , and A. , How to evaluate competencies in game-based learning systems automatically?, Proceedings of the 11th International Conference on Intelligent Tutoring Systems, pp.168-173, 2012.
URL : https://hal.archives-ouvertes.fr/hal-01359548

W. Xu and S. Frezza, A case study: Integrating a game application-driven approach and social collaborations into software engineering education, Proceedings of the 13th International Conference on Enterprise Information Systems, 2011.

I. Daoudi, R. Chebil, and W. L. Chaari, A multiagent simulation of serious games to predict their impact on e-learning processes, International Journal, 2017.