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GraphoGame : un outil numérique pour enfants en difficultés d’apprentissage de la lecture

Abstract : The systematic teaching of spelling-to-sound relations (decoding) is necessary for learning to read. Digital tools such as GraphoGame, a Finnish audio-visual reading game, can facilitate the initiation and automatization of the decoding process. This article presents a French adaptation of GraphoGame for smartphones and tablets. This adaptation implements a psycholinguistic progression that takes into account orthographic, phonological and lexical properties of the French language. A randomized control trial, which was conducted with 1st and 2nd grade children at risk for dyslexia, showed greater benefits in the reading of words after GraphoGame training than after a non-computerized training or a computerized math training. These first results suggest that computerized tools, such as GraphoGame, are beneficial for children at risk for dyslexia.
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Contributor : Johannes Ziegler Connect in order to contact the contributor
Submitted on : Wednesday, October 31, 2018 - 12:19:02 PM
Last modification on : Friday, June 3, 2022 - 3:10:50 AM
Long-term archiving on: : Friday, February 1, 2019 - 1:33:55 PM


Distributed under a Creative Commons Attribution 4.0 International License


  • HAL Id : hal-01909660, version 1



Jean-Philippe Ruiz, Julie Lassault, Liliane Sprenger-Charolles, Ulla Richardson, Heikki Lyytinen, et al.. GraphoGame : un outil numérique pour enfants en difficultés d’apprentissage de la lecture. Approche neuropsychologique des apprentissages chez l'enfant, 2017. ⟨hal-01909660⟩



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