GraphoGame : un outil numérique pour enfants en difficultés d’apprentissage de la lecture

Abstract : The systematic teaching of spelling-to-sound relations (decoding) is necessary for learning to read. Digital tools such as GraphoGame, a Finnish audio-visual reading game, can facilitate the initiation and automatization of the decoding process. This article presents a French adaptation of GraphoGame for smartphones and tablets. This adaptation implements a psycholinguistic progression that takes into account orthographic, phonological and lexical properties of the French language. A randomized control trial, which was conducted with 1st and 2nd grade children at risk for dyslexia, showed greater benefits in the reading of words after GraphoGame training than after a non-computerized training or a computerized math training. These first results suggest that computerized tools, such as GraphoGame, are beneficial for children at risk for dyslexia.
Liste complète des métadonnées

https://hal-amu.archives-ouvertes.fr/hal-01909660
Contributor : Johannes Ziegler <>
Submitted on : Wednesday, October 31, 2018 - 12:19:02 PM
Last modification on : Thursday, February 7, 2019 - 5:09:01 PM
Document(s) archivé(s) le : Friday, February 1, 2019 - 1:33:55 PM

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

  • HAL Id : hal-01909660, version 1

Collections

Citation

Jean-Philippe Ruiz, Julie Lassault, Liliane Sprenger-Charolles, Ulla Richardson, Heikki Lyytinen, et al.. GraphoGame : un outil numérique pour enfants en difficultés d’apprentissage de la lecture. ANAE - Approche Neuropsychologique des Apprentissages Chez L'enfant, ANAE/PLEIOMEDIA, 2017. ⟨hal-01909660⟩

Share

Metrics

Record views

322

Files downloads

339