A Novel Tool to Predict the Impact of Adopting a Serious Game on a Learning Process

Abstract : In recent years, the rapid development in information and communication technologies has provided the learning field with a variety of new teaching methods to motivate students and improve their skills. Serious Game (SG) is an example of these new forms of learning which constitutes an attractive way supposed to replace the classical boring courses. However, the use of SGs in classroom teaching is still limited since the choice of the adapted SG to a specific learning environment remains a challenging task that makes teachers unwilling to adopt this concept.Face to this finding, our aim is to propose a multi-agent-based simulator to predict the effect of a SG adoption in a learning environment given several game and players characteristics. As results, the simulator gives intensities of several emotional aspects characterizing learners reactions to the SG adoption. Experimentation demonstrates that the results given by the proposed tool are close to real feedbacks. This work is supposed to encourage the use of SGs by giving an expectation of its impact on e-learning processes.
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https://hal-amu.archives-ouvertes.fr/hal-01819300
Contributor : Ibtissem Daoudi <>
Submitted on : Monday, November 5, 2018 - 7:46:28 PM
Last modification on : Tuesday, April 16, 2019 - 10:34:31 AM
Long-term archiving on : Wednesday, February 6, 2019 - 4:07:13 PM

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Ibtissem Daoudi, Raoudha Chebil, Wided Lejouad Chaari. A Novel Tool to Predict the Impact of Adopting a Serious Game on a Learning Process. 20th International Conference on Enterprise Information Systems, Mar 2018, Funchal, Portugal. ⟨10.5220/0006685905850592⟩. ⟨hal-01819300⟩

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